Thank you for the code! I'll test this out when I get back to where my work is saved. (I'm currently using Twine 2, but I can use Twine 1 if it turns out to be a better fit for what I want to do with it.) I'm probably going to keep the attributes hidden, but I might have a "status" page that's generated partially by what the character's decided about themselves (name, appearance, etc) and partially by the attributes they've given themselves by making their choices. That should be doable, from what I've seen.
A slightly more precise way of saying what I want to do with the random stage selection (sort of) is to create a numbered list of "starting" pages, then use a function to choose a random, unrepeating sample list (like RandomSample in Mathematica) that'll choose which of the environments will appear for the player to explore. I'll take a look at the pages, and see what I can find for that exact purpose.
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A slightly more precise way of saying what I want to do with the random stage selection (sort of) is to create a numbered list of "starting" pages, then use a function to choose a random, unrepeating sample list (like RandomSample in Mathematica) that'll choose which of the environments will appear for the player to explore. I'll take a look at the pages, and see what I can find for that exact purpose.